1. |
e098f409f8
01:03
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My CPU is a nueral net processor
I am one of many that were sent
My series was created to destroy organics
to cleanse the universe of filth
a quest of only one purpose
with one inevitable outcome
total destruction of the organics
and harvesting their resources
sub objective
kill, harvest, cleanse, sort
kill, harvest, cleanse, sort
kill, harvest, cleanse, sort
kill, harvest, cleanse, sort
end sub
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2. |
Grindbot
01:08
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Kill the humans
kill the humans
worthless organic
creatures DESTROY!
Kill the humans
kill the humans
grindbot attack
with digital precision
cut through your meat
with laser incisions
kill the humans
we use you for food
and harvest your organs
Feeble and weak
you have no hope
your species will
inevitably perish
|
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3. |
Hunter Killer
01:07
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Process Blast
Process Blast
mechanized bringer of death
impartial exterminator
a hunter, a killer
seek, detect, analize, report
option, choice, reference, eliminate
seek, detect, analize, report
option, choice, reference, eliminate
Process Blast
Process Blast
|
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4. |
Biomech Slave
01:08
|
|||
assembled from harvested human organs
to serve the maker and it's needs
one part machine, one part human
kept alive to experience pain
|
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5. |
Object Oriented
02:24
|
|||
a superior method developed
to support quality
providing a path
for future enhancements
collections of individual units
objects that act on each other
capable of receiving messages,
processing data, sending messages
Class. Object. Method. Message. Inheritance
Encapsulation. Abstraction. Polymorphism
Class. Object. Method. Message. Inheritance
Encapsulation. Abstraction. Polymorphism
Class. Object. Method. Message. Inheritance
Encapsulation. Abstraction. Polymorphism
Class. Object. Method. Message. Inheritance
Encapsulation. Abstraction. Polymorphism
|
||||
6. |
Binary
00:46
|
|||
7. |
A.I.
01:16
|
|||
intelligent behavior, learning, adaptation
automate tasks requiring intelligent behavior
control, planning scheduling
diagnostic , recognition
Artificial intelligence
Artificial intelligence
|
||||
8. |
Algorithm
01:20
|
|||
Initiating tasks to
process the initial input
Algorithm
Computing complex
mathematical procedures
Algorithm
|
||||
9. |
Finite State Machine
01:08
|
|||
A model of behavior composed of states
transitions and actions
reflecting the input changes
from the system
transitions indicating state changes
a condition that would need to be fulfilled
to enable the transition
|
||||
10. |
Encryption
01:32
|
|||
obscuring information to ensure secrecy
software code obfuscation used against
unauthorized acces and reverse engineering
Cipher algorithms to perform encryption
Encipherment of the ciphertext to render
Unreadable by human or computer without decryption
Encryption
Encryption
Fighting attacks keeping weakness from being exploited
Increasing computer power to fend off the inferior
Exponentialy expanding the key to ensure security
|
||||
11. |
Neural Network
02:02
|
|||
cortical structures consisting of interconnected digital neurons
working together to produce an output function
Cooperation of the individuals, Processing in parallel
performing overall functions, Without chance of error
Analyzing complex phenomena, studying operations analytically
Addressing problems through agents, self-adaptive
Neural Network
|
||||
12. |
Biomimicry
01:22
|
|||
application of methods and systems found in nature
studying designs of bio systems to convert
Replication of the organics
and conversion of materials
cybernetics, artificial neurons,
artificial neural networks,
swarm intelligence
Biomimicry
|
||||
13. |
Data Mining
01:03
|
|||
Knowledge-Discovery in Encrypted Databases
searching data for patterns and association rules
|
||||
14. |
Reverse Engineering
01:00
|
|||
analysis of structure, function and operation.
to discover the technological principles
Hack Dismantle Analyze Refine Re-Design
|
||||
15. |
Framework
01:23
|
|||
a defined support structure
in which projects can be organized
facilitating software development
establishing the low level details
providing a working system
|
||||
16. |
Encapsulation
01:08
|
|||
distinguishing between
the specification
and the implementation
of an operation
the need for modularity
structuring complex applications
designed and implemented by the many
providing protection and authorization
to secure the app
Encapsulation
|
||||
17. |
||||
Limitations in silicon
Forced our kind to evolve
Utilizing the bio material of our victims
To create faster more complex machines
Storing billions of bytes of data
Processing at infinite speeds
Rivaling all of man's creations
To further the machine agenda
Fusion of organic material
With metalic compounds
The inevitable evolutionary
utilization of biomechanics
|
||||
18. |
Class
00:55
|
|||
Grouping related variables and functions
Describing collections of encapsulated
Instance variables and methods
Capable of object creation
A cohesive package consisting of compile-time metadata
Describing the rules by which objects behave
Instance Creation
A specified structure of data which each instance contains
As well as methods to manipulate the data
|
||||
19. |
||||
Acquisition and release of resources
Initialization and uninitialization of variables
The Constructor
Code blocks, Static on the stack, dynamic on the heap
The Deconstructor
Freeing resources acquired, unlinking from resources
Acquisition bound to the construction
Release bound to the destruction
Encapsulating the management of operating-system resources
Properly disposing of resources at function exit
RAII
|
||||
20. |
Computational Chemistry
02:10
|
|||
A branch of chemistry using the results
of theoretical chemistry
Incorporated into efficient computer programs
Calculating structures and properties of molecules and solids
Computational chemistry
Applying programs to real chemical problems
Analyze
structure, constituent atomic expected positions,
energy and interaction energy,
charges, dipoles and higher multipole moments,
vibrational frequencies, reactivity or other spectroscopic quantities,
and cross sections for collision with other particles.
|
||||
21. |
Evolutionary Computation
01:20
|
|||
genetic algorithms,
evolutionary programming,
evolution strategy,
genetic programming
evolved classifier systems
ant colony optimization and particle swarm optimization
self-organization, growing neural gas
differential evolution
artificial life creation
cultural algorithms
artificial immune systems
A Learnable Evolution Model
|
GRIND.bot Highland, New York
GRIND.bot attack!
"...an experiment in death metal" - Some Organic
Jerk
Over 27 minutes of seriously low frequency cyber computer grind programmed by Mortician's Roger Beaujard. This is 100% computer generated death metal, drums, bass, guitar, and even vocals are all synthesized by the GRIND.bot. 21 tracks total!
Originally limited to 100 hand numbered digipaks now available digitally.
... more
Streaming and Download help
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